With regard to 10-man Strategy Of WoW, you will want an offtank to click the table Putricide stands at, especially before he is pulled to become the Abomination for the fight. Then at 35%, the offtank helps tank Putricide. Since this encounter depends heavily on high DPS and much of the damage is avoidable, using two healers instead of three provides added DPS to the encounter.
Phase 1: 100% to 80%.
Putricide will spawn growing slime pools throughout the encounter, which the abomination pilot eats to gain ooze power. If you are almost out of ooze, stop eating puddle to keep your source of ooze power, as you will need the ooze power to snare the Volatile Oozes and Gas Clouds. You will cause 4,000 damage every 2 seconds to the raid while an abomination is piloted. If your abominations dies, you can click the table again to obtain a new one.
You can start with Tank Putricide next to the Orange tank on the left side of the room. Not long after the pull you will see a raid warning for "Unstable Experiment," which causes a Volatile Ooze to spawn next to the Green tank on the right side of the room. Ranged DPS should switch to it immediately and melee DPS should switch to it as soon as it is clear who it is targetting. The Volatile Ooze will root a player in place and move towards them; your abomination pilot needs to snare it with Regurgitated Ooze. It will explode for 175,000 damage split between every player standing on top of the affected person. When the Volatize Ooze is close, all players should collapse on the affected player. If the Ooze is not yet dead, it will gain a new target and do the same thing. It needs to die quickly.
After the Ooze is dead, move Putricide next to the Green tank. He will soon cast another Unstable Experiment and spawn a Gas Cloud next to the Orange tank. The Gas Cloud also follows a random player, applying a dot called Gaseous Bloat on them, which requires a lot of healing. Gaseous Bloat starts with numerous stacks that decrease over time. The Gas Cloud should reach it is targetted player while stacks still remain, the raid costs a large amount of damage, wiping the raid potentailly. The targetted player must kite the cloud around the room while everyone else kills it. The abomination pilot should also snare it. Putricide should be moved back to the Orange tank after this. The add spawns alternately in a predictable manner. One part is over!
A different approach to dealing with the Volatile Oozes in WoW is to have raid stack where the Volatile Ooze spawns.Healers will be near the ranged, but will move away from the target of the Volatile Ooze. When the Volatile Ooze spawns, melee and ranged will quickly kill it. If a healer is the target, ranged will move and stack with the targeted healer. Damage will be split between ranged and melee and they will be thrown back. Quickly finish off the Volatile Ooze before it hits another player. AoE healers can start pre-casting to quickly bring the health back up. With sufficient DPS and less movement, the raid should enter phase 2 before the first Gas Cloud spawns. Handling the Gas Cloud remains the same. This approach also works in phase 2 for the Volatile Ooze, the raid will still need to watch for Choking Gas Bombs and Malleable Ooze.
Note: This method is not recommended for low DPS groups.
Phase 2: 80% to 35%
Putricide casts Tear Gas, which stuns the raid for 10 seconds while he phases.
All previous abilities continue in this phase. In addition, Putricide gain two new abilities: Choking Gas Bomb and Malleable Goo. You can find Putricide holding Choking Gas Bombs, which look like orange laboratory flasks. When Putricide tosses these to the ground near him, they form an orange cloud on the floor. These flasks explode after 20 seconds, killing nearby players. Malleable Goo looks like a bouncing green slime ball. Putricide randomly targets and tosses the goo to a ranged player. These cause 20,000 AoE damage on impact, and slow attack or cast speeds by 200% on impact. Easily avoidable by moving out of the way of the goo. You will need to keep killing adds and controlling slime pools while dealing with these abilities. Thanks for your reading and have fun!
Phase 3: 35% to 0%
Professor Putricide in WoW casts tear gas again and phases. No more adds will spawn, however adds that are up will remain.
Save Heroism/Bloodlust for this phase. Your abomination driver will need to tank Putricide now. Malleable Goo, Choking Gas Bomb, and Slime Pools continue. You cannot get rid of slime pools anymore so they will grow until you are overrun or Putricide dies.
Putricide stacks a debuff on his current tank every 10 seconds, which is called Mutated Plague, which has a one-minute expiration timer. This causes damage to the entire group, and should a person die from Mutated Plague, heals Putricide for a massive amount. Tanks should switch over at four stacks, and if a tank is going to lose their mutated plague stack, they should taunt, since Putricide is healed if the debuff end up. Switching at four stacks gets rid of this issue.
Putricide also stacks a buff on himself called Mutated Strength, causing him to do more damage over time. Phase 3 is a burn phase in which Putricide must be killed in short order, or he will wipe your raid. After about 80 seconds, when someone gains a 5th stack of Mutated Plague, it will cause too much damage to deal with.
Putricide will berserk after 10 minutes of combat.
25-man Differences
Professor Putricide will launch three Malleable Goo projectiles rather than just one.
Three tanks will offer you the most time to kill Putricide in Phase 3 since Mutated Plague triples in damage every stack. You must keep the debuff on all three tanks. Therefore each tank in turn will gain 2 stacks, then gain 4 stacks in a 2/2/2 4/4/4 setup. After 120 seconds someone will gain a 5th stack, wiping the raid.
Heroic Difficulty
Heroic difficulty will feature "Thaddius-like" charges in the form of Gas Variable and Ooze Variable debuffs during the encounter. That is for your whole reading. Hope you have a wonderful time in our website!
Two prominent warriors have stepped forward to lead the attack: Muradin Bronzebeard of the Alliance and High Overlord Saurfang of the Horde. Both attempt to defeat the Lich King and spare the living from another plague — but there are other, more personal stakes for these heroes. Saurfang attempts to uncover the fate of his son, whose body was lost at the battle of the Wrath Gate, while Muradin, bearing the weight of Arthas's atrocities, seeks justice, closure, and possibly even redemption for his former student.
And yet, even with their noble goals, there will be no shared glory for the Alliance and the Horde in this attack. The dock atop Icecrown Citadel is only big enough for one ship. Halfway up the spires, the Skybreaker and Orgrim's Hammer are fated to clash again in a storm of gunfire, swinging blades, and bellowing warriors. The best in this mayhem are the combat crews, veteran heroes who've already begun the attack on Icecrown and who will fight to the last for a chance at Arthas — heroes like you. That is all, hope it could help you more or less!
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